Tuesday, October 15, 2019


ASSURE MODEL (REFLECTION)







                
The ASSURE  model is a six-step Instructional System Design (ISD) intended to help teacher utilized technology and media in the classroom. The ASSURE acronym stand for these important components :

A- Analyse Learners

S - State of Objectives

S - Select Instructional Methods Media and Materials

U - Utilize Media and Materials

R - Require Learners Participation

E - Evaluate and Revise




                  The first steps in the the ASSURE model is to Analyze learners to Analyze the learners you must examine the learners in details. Like most things, without taking the time in the beginning to examine the learners, nothing you have spread will be effective. Once you have an understanding and reasonable group for the learners competence at the beginning of the instruction the teacher can modify to assist the learners in their learning endeavour.

                   To ASSURE good learning, I believe it is not one single thing that a teacher or designer should consider, but I do believe that there are areas of emphasis. First ASSURE starts with looking at the learners in detail. Nothing you plan or design is effective unless you have taken the time to look at the learners. I'll ionisation, for example it is now state the law of the teachers must assess their students knowledge and skills prior to instruction to ensure.







That means by understanding where the learners are at the start of instruction, a teacher will make every effort to assist all learners to be successful in their learning endeavour. This new direction supports my position about knowing the learners. I feel that knowing as much as possible about your learners is critical to design and implementation of instruction. 







                     My final area of importance in the design and implementation process to ASSURE good learning is the reflection component of evaluation. Once you have completed the design and instruction and gathered the data about the outcomes and impressions from your learners you need to take the time to consider what when well and what could change in the particular Instructional events.

                       This information will help you redesign that Instructional event for the future opportunities. But this information also guides you on how to better address your learners in instruction. I will close with the idea that is not about the technology and media. Its about the learners and the important decisions we take as designer's and instructions to ensure successful learning opportunities.

                This ASSURE models whether you apply it to every lesson that you give to your students. The classroom will always be set up for small teamwork. It allows the teachers to see if the students have demonstrated mastery of the content. The option for doing this depend on how the class was developed. The ASSURE model provides an alternative approach to the setting of the learning environment of a classroom. Keeping in mind this component can guide teachers in preparing lessons that are beneficial to the students.

                
The ultimate goal of Instructional Design is make efforts to build a course or training that
inspires both instructors and learners with unique and valuable teaching and learning experience. It is necessary in the era of technology prevalence, one big concern for instructors when planning in improving teaching and learning is how to integrate technology into education. When presented a dazzling list of technologies and media's as solutions, most instructors might have the same reaction. If this ASSURE models will apply in 21st century of teaching it will help the students and teachers more productive in learning.